WebGLRenderingContext.texImage2D()

The WebGLRenderingContext.texImage2D() method of the WebGL API specifies a two-dimensional texture image.

Syntax

// WebGL1:
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ArrayBufferView? pixels);
void gl.texImage2D(target, level, internalformat, format, type, ImageData? pixels);
void gl.texImage2D(target, level, internalformat, format, type, HTMLImageElement? pixels);
void gl.texImage2D(target, level, internalformat, format, type, HTMLCanvasElement? pixels);
void gl.texImage2D(target, level, internalformat, format, type, HTMLVideoElement? pixels);
void gl.texImage2D(target, level, internalformat, format, type, ImageBitmap? pixels);
// WebGL2:
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, GLintptr offset);
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLCanvasElement source);
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLImageElement source); 
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLVideoElement source); 
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ImageBitmap source);
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ImageData source);
void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ArrayBufferView srcData, srcOffset);

Parameters

target
A GLenum specifying the binding point (target) of the active texture. Possible values:
  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level
A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.
internalformat
A GLint specifying the color components in the texture. Possible values:
  • gl.ALPHA: Discards the red, green and blue components and reads the alpha component.
  • gl.RGB: Discards the alpha components and reads the red, green and blue components.
  • gl.RGBA: Red, green, blue and alpha components are read from the color buffer.
  • gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.
  • gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
  • When using the WEBGL_depth_texture extension:
    • gl.DEPTH_COMPONENT
    • gl.DEPTH_STENCIL
  • When using the EXT_sRGB extension:
    • ext.SRGB_EXT
    • ext.SRGB_ALPHA_EXT
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.R8
    • gl.R16F
    • gl.R32F
    • gl.R8UI
    • gl.RG8
    • gl.RG16F
    • gl.RG32F
    • gl.RG8UI
    • gl.RG16UI
    • gl.RG32UI
    • gl.RGB8
    • gl.SRGB8
    • gl.RGB565
    • gl.R11F_G11F_B10F
    • gl.RGB9_E5
    • gl.RGB16F
    • gl.RGB32F
    • gl.RGB8UI
    • gl.RGBA8
    • gl.SRGB8_APLHA8
    • gl.RGB5_A1
    • gl.RGB10_A2
    • gl.RGBA4
    • gl.RGBA16F
    • gl.RGBA32F
    • gl.RGBA8UI
width
A GLsizei specifying the width of the texture.
height
A GLsizei specifying the height of the texture.
border
A GLint specifying the width of the border. Must be 0.
format
A GLenum specifying the format of the texel data. In WebGL 1, this must be the same as internalformat (see above). in WebGL 2, the combinations are listed in this table.
type
A GLenum specifying the data type of the texel data. Possible values:
  • gl.UNSIGNED_BYTE: 8 bits per channel for gl.RGBA
  • gl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.
  • gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.
  • gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
  • When using the WEBGL_depth_texture extension:
    • gl.UNSIGNED_SHORT
    • gl.UNSIGNED_INT
    • ext.UNSIGNED_INT_24_8_WEBGL (constant provided by the extension)
  • When using the OES_texture_float extension:
    • gl.FLOAT
  • When using the OES_texture_half_float extension:
    • ext.HALF_FLOAT_OES (constant provided by the extension)
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.BYTE
    • gl.UNSIGNED_SHORT
    • gl.SHORT
    • gl.UNSIGNED_INT
    • gl.INT
    • gl.HALF_FLOAT
    • gl.FLOAT
    • gl.UNSIGNED_INT_2_10_10_10_REV
    • gl.UNSIGNED_INT_10F_11F_11F_REV
    • gl.UNSIGNED_INT_5_9_9_9_REV
    • gl.UNSIGNED_INT_24_8
    • gl.FLOAT_32_UNSIGNED_INT_24_8_REV (pixels must be null)
pixels
One of the following objects can be used as a pixel source for the texture:
offset
(WebGL 2 only) A GLintptr byte offset into the WebGLBuffer's data store. Used to upload data to the currently bound WebGLTexture from the WebGLBuffer bound to the PIXEL_UNPACK_BUFFER target.

Return value

None.

Examples

gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'texImage2D' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glTexImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 2.0 API.
WebGL 2.0
The definition of 'texImage2D' in that specification.
Editor's Draft Updated definition for WebGL.
OpenGL ES 3.0
The definition of 'glTexImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
WebGL25651.0(No)(No)43(No)
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1
WebGL2(No)(No)(No)51.0(No)(No)(No)

See also

Document Tags and Contributors

 Contributors to this page: Grief, fscholz, apbodnar, teoli
 Last updated by: Grief,