The WebGLRenderingContext.getShaderSource()
method of the WebGL API returns the source code of a WebGLShader
as a DOMString
.
Syntax
DOMString gl.getShaderSource(shader);
Parameters
- shader
- A
WebGLShader
object to get the source code from.
Return value
A DOMString
containing the source code of the shader.
Examples
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderSource' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderSource' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |