WebGLRenderingContext.createProgram()

The WebGLRenderingContext.createProgram() method of the WebGL API creates and initializes a WebGLProgram object.

Syntax

WebGLProgram gl.createProgram();

Parameters

None.

Return value

A WebGLProgram object that is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program..

Examples

Creating a WebGL program

var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw 'Could not compile WebGL program. \n\n' + info;
}

See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'createProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCreateProgram' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,