The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
- A WebGLProgramto use.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program);
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WebGL 1.0 The definition of 'useProgram' in that specification. | Recommendation | Initial definition. | 
| OpenGL ES 2.0 The definition of 'glUseProgram' in that specification. | Standard | Man page of the OpenGL API. | 
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 | 
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari | 
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |