The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.
Syntax
void gl.bindAttribLocation(program, index, name);
Parameters
program- A
WebGLProgramobject to bind. - index
- A
GLuintspecifying the index of the generic vertex to bind. - name
- A
DOMStringspecifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, 'vColor');
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bindAttribLocation' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glBindAttribLocation' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |