The WebGLRenderingContext.isContextLost() method returns a Boolean indicating whether or not the WebGL context has been lost.
Syntax
gl.isContextLost();
Return value
A Boolean. True if the context is lost, false otherwise.
Examples
For example, when checking for program linking success, you could also check if the context is not lost:
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
var info = gl.getProgramInfoLog(program);
console.log('Error linking program:\n' + info);
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLRenderingContext.isContextLost' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |
See also
- The
WebGLContextEventsignals changes in the context state.