WebGLFramebuffer

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.

Description

The WebGLFramebuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer objects, the following methods of the WebGLRenderingContext are useful:

Examples

Creating a frame buffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createFramebuffer();

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLFramebuffer' in that specification.
Recommendation Initial definition.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
Available in workers(No)44.01(No)(No)(No)(No)
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1
Available in workers(No)(No)(No)(No)(No)(No)(No)

1. From version 44.0, this feature is behind the gfx.offscreencanvas.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

See also

Document Tags and Contributors

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 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,