The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.
Description
The WebGLTexture
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLTexture
objects, the following methods of the WebGLRenderingContext
are useful:
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
Examples
Creating a texture
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture();
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLTexture' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Available in workers | (No) | 44.01 | (No) | (No) | (No) | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |
Available in workers | (No) | (No) | (No) | (No) | (No) | (No) | (No) |
1. From version 44.0, this feature is behind the gfx.offscreencanvas.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.
See also
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.compressedTexSubImage2D()
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.copyTexSubImage2D()
WebGLRenderingContext.generateMipmap()
WebGLRenderingContext.getTexParameter()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.texParameterf()
WebGLRenderingContext.texParameteri()