The WebGLRenderingContext.compressedTexImage2D() method of the WebGL API specifies a two-dimensional texture image in a compressed format.
Compressed image formats must be enabled by WebGL extensions before using this method or a WebGL2RenderingContext must be used.
Syntax
// WebGL 1: void gl.compressedTexImage2D(target, level, internalformat, width, height, border, ArrayBufferView? pixels); // Additionally available in WebGL 2: void gl.compressedTexImage2D(target, level, internalformat, width, height, border, GLintptr offset); void gl.compressedTexImage2D(target, level, internalformat, width, height, border, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);
Parameters
target- A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level- A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. internalformat- A
GLenumspecifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. Possible values:- When using the
WEBGL_compressed_texture_s3tcextension:ext.COMPRESSED_RGB_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT3_EXText.COMPRESSED_RGBA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_s3tc_srgbextension:ext.COMPRESSED_SRGB_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_etcextension:ext.COMPRESSED_R11_EACext.COMPRESSED_SIGNED_R11_EACext.COMPRESSED_RG11_EACext.COMPRESSED_SIGNED_RG11_EACext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGBA8_ETC2_EACext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- When using the
WEBGL_compressed_texture_pvrtcextension:ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMGext.COMPRESSED_RGB_PVRTC_2BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- When using the
WEBGL_compressed_texture_etc1extension:ext.COMPRESSED_RGB_ETC1_WEBGL
- When using the
WEBGL_compressed_texture_atcextension:ext.COMPRESSED_RGB_ATC_WEBGLext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGLext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
- When using the
WEBGL_compressed_texture_astcextension:ext.COMPRESSED_RGBA_ASTC_4x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRext.COMPRESSED_RGBA_ASTC_5x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRext.COMPRESSED_RGBA_ASTC_5x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRext.COMPRESSED_RGBA_ASTC_6x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRext.COMPRESSED_RGBA_ASTC_6x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRext.COMPRESSED_RGBA_ASTC_8x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRext.COMPRESSED_RGBA_ASTC_8x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRext.COMPRESSED_RGBA_ASTC_8x8_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRext.COMPRESSED_RGBA_ASTC_10x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRext.COMPRESSED_RGBA_ASTC_12x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRext.COMPRESSED_RGBA_ASTC_12x12_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
- When using the
width- A
GLsizeispecifying the width of the texture. height- A
GLsizeispecifying the height of the texture. border- A
GLintspecifying the width of the border. Must be 0. pixels- A
ArrayBufferViewthat be used as a data store for the compressed image data in memory.
Return value
None.
Examples
var ext = (
gl.getExtension('WEBGL_compressed_texture_s3tc') ||
gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 512, 0, textureData);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'compressedTexImage2D' in that specification. |
Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glCompressedTexImage2D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 2.0 API. |
| OpenGL ES 3.0 The definition of 'glCompressedTexImage2D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
WebGL2 | 56 | 51.0 | (No) | (No) | 43 | (No) |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |
WebGL2 | (No) | (No) | (No) | 51.0 | (No) | (No) | (No) |