The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
Syntax
void gl.cullFace(mode);
Parameters
mode
- A
GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value isgl.BACK
. Possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
Return value
None.
Examples
Polygon culling is disabled by default. To enable or disable culling, use the enable()
and disable()
methods with the argument gl.CULL_FACE
.
gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'cullFace' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glCullFace' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |