The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
Syntax
void gl.depthMask(flag);
Parameters
flag
- A
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value:true
, meaning that writing is enabled.
Return value
None.
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
gl.getParameter(gl.DEPTH_WRITEMASK); // false
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthMask' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthMask' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |