The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
- A
WebGLProgramobject to get attached shaders for.
Return value
An Array of WebGLShader objects that are attached to the given WebGLProgram.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getAttachedShaders' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |