The WebGLRenderingContext.getAttachedShaders()
method of the WebGL API returns a list of WebGLShader
objects attached to a WebGLProgram
.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
- A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the given WebGLProgram
.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getAttachedShaders' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.