The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
Syntax
void gl.bindRenderbuffer(target, renderbuffer);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbufferobject to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.
Examples
Binding a renderbuffer
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bindRenderbuffer' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glBindRenderbuffer' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |