The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
Syntax
void gl.bindRenderbuffer(target, renderbuffer);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbuffer
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindRenderbuffer' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBindRenderbuffer' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |