The WebGLRenderingContext.getShaderParameter()
method of the WebGL API returns information about the given shader.
Syntax
any gl.getShaderParameter(shader, pname);
Parameters
- shader
- A
WebGLShader
to get parameter information from. - pname
- A
Glenum
specifying the information to query. Possible values:gl.DELETE_STATUS
: Returns aGLboolean
indicating whether or not the shader is flagged for deletion.gl.COMPILE_STATUS
: Returns aGLboolean
indicating whether or not the last shader compilation was successful.gl.SHADER_TYPE
: Returns aGLenum
indicating whether the shader is a vertex shader (gl.VERTEX_SHADER
) or fragment shader (gl.FRAGMENT_SHADER
) object.
Return value
Returns the requested shader information (as specified with pname
).
Examples
gl.getShaderParameter(shader, gl.SHADER_TYPE);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderParameter' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderiv' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |