WebGLRenderingContext.getShaderParameter()

The WebGLRenderingContext.getShaderParameter() method of the WebGL API returns information about the given shader.

Syntax

any gl.getShaderParameter(shader, pname);

Parameters

shader
A WebGLShader to get parameter information from.
pname
A Glenum specifying the information to query. Possible values:
  • gl.DELETE_STATUS: Returns a GLboolean indicating whether or not the shader is flagged for deletion.
  • gl.COMPILE_STATUS: Returns a GLboolean indicating whether or not the last shader compilation was successful.
  • gl.SHADER_TYPE: Returns a GLenum indicating whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.

Return value

Returns the requested shader information (as specified with pname).

Examples

gl.getShaderParameter(shader, gl.SHADER_TYPE);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getShaderParameter' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetShaderiv' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: mikebumbaugh, fscholz, teoli
 Last updated by: mikebumbaugh,