The WebGLRenderingContext.linkProgram()
method of the WebGL API links a given WebGLProgram
to the attached vertex and fragment shaders.
Syntax
void gl.linkProgram(program);
Parameters
- program
- A
WebGLProgram
to link.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'linkProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glLinkProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |