WebGLRenderingContext.linkProgram()

The WebGLRenderingContext.linkProgram() method of the WebGL API links a given WebGLProgram to the attached vertex and fragment shaders.

Syntax

void gl.linkProgram(program);

Parameters

program
A WebGLProgram to link.

Return value

None.

Examples

var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'linkProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glLinkProgram' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,