The WebGLRenderingContext.isFramebuffer()
method of the WebGL API returns true
if the passed WebGLFramebuffer
is valid and false
otherwise.
Syntax
GLboolean gl.isFramebuffer(framebuffer);
Parameters
- framebuffer
- A
WebGLFramebuffer
to check.
Return value
A GLboolean
indicating whether or not the frame buffer is valid.
Examples
Checking a frame buffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var framebuffer = gl.createFramebuffer(); gl.isFramebuffer(framebuffer);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'isFramebuffer' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glIsFramebuffer' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |