The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.
Description
The WebGLBuffer
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLBuffer
objects, the following methods of the WebGLRenderingContext
are useful:
WebGLRenderingContext.bindBuffer()
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.deleteBuffer()
WebGLRenderingContext.isBuffer()
Examples
Creating a buffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer();
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLBuffer' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Available in workers | (No) | 44.01 | (No) | (No) | (No) | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |
Available in workers | (No) | (No) | (No) | (No) | (No) | (No) | (No) |
1. From version 44.0, this feature is behind the gfx.offscreencanvas.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.