The WEBGL_lose_context extension is part of the WebGL API and exposes functions to simulate losing and restoring a WebGLRenderingContext.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Methods
WEBGL_lose_context.loseContext()- Simulates losing the context.
WEBGL_lose_context.restoreContext()- Simulates restoring the context.
Examples
With this extension, you can simulate the webglcontextlost and webglcontextrestored events:
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextlost', function(e) {
console.log(e);
}, false);
gl.getExtension('WEBGL_lose_context').loseContext();
// WebGLContextEvent event with type "webglcontextlost" is logged.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WEBGL_lose_context The definition of 'WEBGL_lose_context' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | ? | 19.0 — 22.0 MOZ_ 22.0 | (No) | ? | ? | ? |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | ? | ? | (No) | ? | ? | ? | ? |