The WEBGL_lose_context.restoreContext() method is part of the WebGL API and allows you to simulate restoring the context of a WebGLRenderingContext object.
Syntax
gl.getExtension('WEBGL_lose_context').restoreContext();
Errors thrown
INVALID_OPERATIONif the context was not lost.
Examples
With this method, you can simulate the webglcontextrestored event:
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextrestored', function(e) {
console.log(e);
}, false);
gl.getExtension('WEBGL_lose_context').restoreContext();
Specifications
| Specification | Status | Comment |
|---|---|---|
| WEBGL_lose_context The definition of 'WEBGL_lose_context.loseContext' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | ? | 19.0 — 22.0 MOZ_ 22.0 | (No) | ? | ? | ? |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | ? | ? | (No) | ? | ? | ? | ? |