The read-only WebGLRenderingContext.drawingBufferHeight
property represents the actual height of the current drawing buffer. It should match the height
attribute of the <canvas>
element associated with this context, but might differ if the implementation is not able to provide the requested height.
Syntax
gl.drawingBufferHeight;
Examples
Given this <canvas>
element:
<canvas id="canvas"></canvas>
You can get the height of the drawing buffer with the following lines:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.drawingBufferHeight; // 150
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLRenderingContext.drawingBufferHeight' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |