WebGLRenderingContext.getUniformLocation()

The WebGLRenderingContext.getUniformLocation() method of the WebGL API returns a WebGLUniformLocation of a uniform variable in a given WebGLProgram.

Syntax

WebGLUniformLocation gl.getUniformLocation(program, name);

Parameters

program
A WebGLProgram containing the uniform variable.
name
A DOMString specifying the name of the uniform variable whose location to get.

Return value

A WebGLUniformLocation object indicating the location of the variable name if found. Returns null otherwise.

Examples

gl.getUniformLocation(program, 'vColor');

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getUniformLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetUniformLocation' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support94.01211125.1
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(Yes)25(Yes)(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,