The WebGLRenderingContext.shaderSource()
method of the WebGL API sets the source code of a WebGLShader
.
Syntax
void gl.shaderSource(shader, source);
Parameters
- shader
- A
WebGLShader
object in which to set the source code. - source
- A
DOMString
containing the GLSL source code to set.
Return value
None.
Examples
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'shaderSource' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glShaderSource' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.