The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.
Syntax
void gl.shaderSource(shader, source);
Parameters
- shader
- A
WebGLShaderobject in which to set the source code. - source
- A
DOMStringcontaining the GLSL source code to set.
Return value
None.
Examples
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'shaderSource' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glShaderSource' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |