The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify matrix values for uniform variables.
Syntax
void gl.uniformMatrix2fv(location, transpose, value); void gl.uniformMatrix3fv(location, transpose, value); void gl.uniformMatrix4fv(location, transpose, value);
Parameters
- location
- A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. - transpose
- A
GLbooleanspecifying whether to transpose the matrix. Must befalse. value- A
Float32Arrayof float values.
Return value
None.
Examples
gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'uniformMatrix' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glUniform' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 4.0 | 12 | 11 | 12 | 5.1 |
WebGL2 | 56 | 51.0 | (No) | (No) | 43 | (No) |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | (Yes) | 11 | 12 | 8.1 |
WebGL2 | (No) | (No) | (No) | 51.0 | (No) | (No) | (No) |
See also
WebGLRenderingContext.uniform()WebGL2RenderingContext.uniformMatrix()– WebGL 2 versions of these methods.