This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getFragDataLocation()
method of the WebGL 2 API returns the binding of color numbers to user-defined varying out variables.
Syntax
GLint gl.getFragDataLocation(program, name);
Parameters
- program
- A
WebGLProgram
to query. - name
- A
DOMString
specifying the name of the user-defined varying out variable.
Return value
A GLint
indicating the assigned color number binding, or -1
otherwise.
Examples
// program is a linked WebGLProgram gl.getFragDataLocation(program, 'fragColor');
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getFragDataLocation' in that specification. |
Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glGetFragDataLocation' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |
See also
WebGLRenderingContext.createProgram()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()