This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.transformFeedbackVaryings() method of the WebGL 2 API specifies values to record in WebGLTransformFeedback buffers.
Syntax
void gl.transformFeedbackVaryins(program, varyings, bufferMode);
Parameters
- program
- A
WebGLProgram. - varyings
- An
ArrayofDOMStringspecifying the the names of the varying variables to use. bufferMode- A
GLenumspecifying the mode to use when capturing the varying variables. Eithergl.INTERLEAVED_ATTRIBSorgl.SEPARATE_ATTRIBS.
Return value
None.
Examples
var transformFeedback = gl.createTransformFeedback();
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback);
var transformFeedbackOutputs = ['gl_Position', 'anotherOutput'];
gl.transformFeedbackVaryings(shaderProg, transformFeedbackOutputs,
gl.INTERLEAVED_ATTRIBS);
gl.linkProgram(shaderProg);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'transformFeedbackVaryings' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glTransformFeedbackVaryings' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |