This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer values for generic vertex attributes.
Syntax
void gl.vertexAttribI4i(index, v0, v1, v2, v3); void gl.vertexAttribI4ui(index, v0, v1, v2, v3); void gl.vertexAttribI4iv(index, value); void gl.vertexAttribI4uiv(index, value);
Parameters
index
- A
GLuint
specifying the position of the vertex attribute to be modified. v0, v1, v2, v3
- An integer
Number
for the vertex attribute value. value
-
A
Uint32Array
/Int32Array
or sequences ofGLuint
/GLint
for integer vector vertex attribute values.
Return value
None.
Examples
gl.vertexAttribI4i(a_foobar, 10);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribI' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribI' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |