This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.compressedTexSubImage3D()
method of the WebGL API specifies a three-dimensional sub-rectangle for a texture image in a compressed format.
Syntax
void gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, offset); void gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);
Parameters
target
- A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
level
- A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset
- A
GLint
specifying the x offset within the compressed texture image. yoffset
- A
GLint
specifying the y offset within the compressed texture image. zoffset
- A
GLint
specifying the z offset within the compressed texture image. width
- A
GLsizei
specifying the width of the texture. height
- A
GLsizei
specifying the height of the texture. depth
- A
GLsizei
specifying the depth of the texture. format
- A
GLenum
specifying the compressed image format. Possible values:gl.COMPRESSED_R11_EAC
gl.COMPRESSED_SIGNED_R11_EAC
gl.COMPRESSED_RG11_EAC
gl.COMPRESSED_SIGNED_RG11_EAC
gl.COMPRESSED_RGB8_ETC2
gl.COMPRESSED_RGBA8_ETC2_EAC
gl.COMPRESSED_SRGB8_ETC2
gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
srcData
- A
ArrayBufferView
that be used as a data store for the compressed image data in memory.
Return value
None.
Examples
gl.compressedTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 512, 512, 512, gl.COMPRESSED_R11_EAC, textureData);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'compressedTexSubImage3D' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glCompressedTexSubImage3D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |