This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.waitSync()
method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync
object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
void gl.waitSync(sync, flags, timeout);
Parameters
sync
- A
WebGLSync
object on which to wait on. - flags
- A
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. Must be0
(exists for extensions only). - timeout
- A
GLint64
specifying a timeout the server should wait before continuing. Must begl.TIMEOUT_IGNORED
.
Return value
None.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'waitSync' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glWaitSync' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |