This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
Syntax
DOMString gl.getActiveUniformBlockName(program, uniformBlockIndex);
Parameters
program
- A
WebGLProgram
containing the uniform block. uniformBlockIndex
- A
GLuint
specifying the index of the uniform block to whose name to retrieve.
Return value
A DOMString
indicating the active uniform block name.
Examples
var blockName = gl.getActiveUniformBlockName(program, 0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getActiveUniformBlockName' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetActiveUniformBlockName' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |