This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.bindBufferBase()
method of the WebGL 2 API binds a given WebGLBuffer
to a given binding point (target
) at a given index
.
Syntax
void gl.bindBufferBase(target, index, buffer);
Parameters
target
- A
Glenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
- A
GLuint
specifying the index of thetarget
. buffer
- A
WebGLBuffer
which to bind to the binding point (target
).
Return value
None.
Examples
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindBufferBase' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBindBufferBase' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic Support | 56 | 51.0 | (No) | (No) | 43 | (No) |
Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic Support | (No) | (No) | (No) | (No) | (No) | (No) | (No) |