The CanvasRenderingContext2D.textAlign property of the Canvas 2D API specifies the current text alignment being used when drawing text. Beware that the alignment is based on the x value of the CanvasRenderingContext2D.fillText method. So if textAlign="center", then the text would be drawn at x-50%*width.
Syntax
ctx.textAlign = "left" || "right" || "center" || "start" || "end";
Options
Possible values:
- left
- The text is left-aligned.
- right
- The text is right-aligned.
- center
- The text is centered.
- start
- The text is aligned at the normal start of the line (left-aligned for left-to-right locales, right-aligned for right-to-left locales).
- end
- The text is aligned at the normal end of the line (right-aligned for left-to-right locales, left-aligned for right-to-left locales).
The default value is start.
Examples
Using the textAlign property
This is just a simple code snippet using the textAlign property to set a different text alignment.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.font = '48px serif';
ctx.textAlign = 'left';
ctx.strokeText('Hello world', 0, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.font = '48px serif';
ctx.textAlign = 'left';
ctx.strokeText('Hello world', 0, 100);</textarea>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var textarea = document.getElementById('code');
var reset = document.getElementById('reset');
var edit = document.getElementById('edit');
var code = textarea.value;
function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}
reset.addEventListener('click', function() {
  textarea.value = code;
  drawCanvas();
});
edit.addEventListener('click', function() {
  textarea.focus();
})
textarea.addEventListener('input', drawCanvas);
window.addEventListener('load', drawCanvas);
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.textAlign' in that specification. | Living Standard | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | 3.5 (1.9.1) | 9 | (Yes) | (Yes) | 
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | 
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | 1.0 (1.9.1) | (Yes) | (Yes) | (Yes) | 
See also
- The interface defining it, CanvasRenderingContext2D.