The CanvasRenderingContext2D.globalCompositeOperation property of the Canvas 2D API sets the type of compositing operation to apply when drawing new shapes, where type is a string identifying which of the compositing or blending mode operations to use.
See also the chapter Compositing in the Canvas Tutorial.
Syntax
ctx.globalCompositeOperation = type;
Types
Examples
Using the globalCompositeOperation property
This is just a simple code snippet using the globalCompositeOperation property to draw two rectangles that exclude themselves where they overlap.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.globalCompositeOperation = 'xor';
ctx.fillStyle = 'blue';
ctx.fillRect(10, 10, 100, 100);
ctx.fillStyle = 'red';
ctx.fillRect(50, 50, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:120px;"> ctx.globalCompositeOperation = 'xor'; ctx.fillStyle = 'blue'; ctx.fillRect(10, 10, 100, 100); ctx.fillStyle = 'red'; ctx.fillRect(50, 50, 100, 100);</textarea>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var textarea = document.getElementById('code');
var reset = document.getElementById('reset');
var edit = document.getElementById('edit');
var code = textarea.value;
function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}
reset.addEventListener('click', function() {
  textarea.value = code;
  drawCanvas();
});
edit.addEventListener('click', function() {
  textarea.focus();
})
textarea.addEventListener('input', drawCanvas);
window.addEventListener('load', drawCanvas);
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.globalCompositeOperation' in that specification. | Living Standard | |
| Compositing and Blending Level 1 | Candidate Recommendation | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Blend modes | (Yes) | (Yes) | 20 (20) | ? | ? | (Yes) | 
| Feature | Android | Android Webview | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android | 
|---|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Blend modes | ? | ? | (Yes) | 20.0 (20) | ? | ? | ? | ? | 
WebKit/Blink-specific notes
- In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setCompositeOperation()is implemented besides this property.
- Support for "plus-darker" and "darker" were removed in Chrome 48. Developers looking a replacement should use "darken".
Gecko-specific notes
- An early Canvas specification draft specified the value "darker". However, Firefox removed support for "darker" in version 4 (bug 571532). See also this blog post that suggests to use the differencevalue to achieve a similar affect to "darker".
See also
- The interface defining it, CanvasRenderingContext2D
- CanvasRenderingContext2D.globalAlpha