The CanvasRenderingContext2D.shadowBlur property of the Canvas 2D API specifies the level of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.
Syntax
ctx.shadowBlur = level;
- level
- A float specifying the level of the blurring effect. The default value is 0. Negative, InfinityorNaNvalues are ignored.
Examples
Using the shadowBlur property
This is just a simple code snippet using the shadowblur property to set a blurred shadow. Note that shadows are only drawn, if the shadowColor property is set to a non-transparent value, too.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.shadowColor = 'black';
ctx.shadowBlur = 10;
ctx.fillStyle = 'white';
ctx.fillRect(10, 10, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.shadowColor = 'black'; ctx.shadowBlur = 10; ctx.fillStyle = 'white'; ctx.fillRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var textarea = document.getElementById('code');
var reset = document.getElementById('reset');
var edit = document.getElementById('edit');
var code = textarea.value;
function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}
reset.addEventListener('click', function() {
  textarea.value = code;
  drawCanvas();
});
edit.addEventListener('click', function() {
  textarea.focus();
})
textarea.addEventListener('input', drawCanvas);
window.addEventListener('load', drawCanvas);
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification. | Living Standard | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | 
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
WebKit/Blink-specific notes
- In WebKit- and Blink-based browsers, a non-standard and deprecated method ctx.setShadow()is implemented besides this property.setShadow(width, height, blur, color, alpha); setShadow(width, height, blur, graylevel, alpha); setShadow(width, height, blur, r, g, b, a); setShadow(width, height, blur, c, m, y, k, a); 
See also
- The interface defining it, CanvasRenderingContext2D.