The CanvasRenderingContext2D.strokeStyle property of the Canvas 2D API specifies the color or style to use for the lines around shapes. The default is #000 (black).
See also the chapter Applying styles and color in the Canvas Tutorial.
Syntax
ctx.strokeStyle = color; ctx.strokeStyle = gradient; ctx.strokeStyle = pattern;
Options
color- A
DOMStringparsed as CSS<color>value. gradient- A
CanvasGradientobject (a linear or radial gradient). pattern- A
CanvasPatternobject (a repetitive image).
Examples
Using the strokeStyle property to set a different color
This is just a simple code snippet using the strokeStyle property to set a different color.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.strokeStyle = 'blue';
ctx.strokeRect(10, 10, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.strokeStyle = 'blue'; ctx.strokeRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var textarea = document.getElementById('code');
var reset = document.getElementById('reset');
var edit = document.getElementById('edit');
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener('click', function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener('click', function() {
textarea.focus();
})
textarea.addEventListener('input', drawCanvas);
window.addEventListener('load', drawCanvas);
A strokeStyle example
This example uses the strokeStyle property to change the colors of the shapes' outlines. We use the arc() method to draw circles instead of squares.
var ctx = document.getElementById('canvas').getContext('2d');
for (var i = 0; i < 6; i++) {
for (var j = 0; j < 6; j++) {
ctx.strokeStyle = 'rgb(0,' + Math.floor(255 - 42.5 * i) + ',' +
Math.floor(255 - 42.5 * j) + ')';
ctx.beginPath();
ctx.arc(12.5 + j * 25, 12.5 + i * 25, 10, 0, Math.PI * 2, true);
ctx.stroke();
}
}
<canvas id="canvas" width="150" height="150"></canvas>
The result looks like this:
| Screenshot | Live sample |
|---|---|
![]() |
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.strokeStyle' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | |
|---|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
WebKit/Blink-specific notes
- In WebKit- and Blink-based browsers, a non-standard and deprecated method
ctx.setStrokeColor()is implemented besides this property.setStrokeColor(color, optional alpha); setStrokeColor(grayLevel, optional alpha); setStrokeColor(r, g, b, a); setStrokeColor(c, m, y, k, a);
See also
- The interface defining it,
CanvasRenderingContext2D CanvasGradientCanvasPattern
