The CanvasRenderingContext2D.fill() method of the Canvas 2D API fills the current or given path with the current fill style using the non-zero or even-odd winding rule.
Syntax
void ctx.fill([fillRule]); void ctx.fill(path[, fillRule]);
Parameters
fillRule- The algorithm by which to determine if a point is inside a path or outside a path.
Possible values:"nonzero": The non-zero winding rule, which is the default rule."evenodd": The even-odd winding rule.
path- A
Path2Dpath to fill.
Examples
Using the fill method
This is just a simple code snippet which uses the fill method to fill a path.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.rect(10, 10, 100, 100);
ctx.fill();
Edit the code below and see your changes update live in the canvas:
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.fill' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Path parameter | (Yes) | (Yes) | 31 (31) | No support | (Yes) | No support |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Path parameter | ? | ? | (Yes) | 31.0 (31) | ? | ? | ? |
See also
- The interface defining it,
CanvasRenderingContext2D.