The CanvasRenderingContext2D.arc() method of the Canvas 2D API adds an arc to the path which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle going in the given direction by anticlockwise (defaulting to clockwise).
Syntax
void ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
Parameters
- x
- The x coordinate of the arc's center.
- y
- The y coordinate of the arc's center.
- radius
- The arc's radius.
- startAngle
- The angle at which the arc starts, measured clockwise from the positive x axis and expressed in radians.
- endAngle
- The angle at which the arc ends, measured clockwise from the positive x axis and expressed in radians.
- anticlockwiseOptional
- An optional Booleanwhich, iftrue, causes the arc to be drawn counter-clockwise between the two angles. By default it is drawn clockwise.
Examples
Using the arc method
This is just a simple code snippet drawing a circle.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.arc(75, 75, 50, 0, 2 * Math.PI);
ctx.stroke();
Edit the code below and see your changes update live in the canvas:
Different shapes demonstrated
In this example different shapes are drawn to show what is possible when using arc().
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Draw shapes
for (var i = 0; i < 4; i++) {
  for(var j = 0; j < 3; j++) {
    ctx.beginPath();
    var x              = 25 + j * 50;               // x coordinate
    var y              = 25 + i * 50;               // y coordinate
    var radius         = 20;                    // Arc radius
    var startAngle     = 0;                     // Starting point on circle
    var endAngle       = Math.PI + (Math.PI * j) /2; // End point on circle
    var anticlockwise  = i % 2 == 1;                // Draw anticlockwise
    ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
    if (i > 1) {
      ctx.fill();
    } else {
      ctx.stroke();
    }
  }
}
| Screenshot | Live sample | 
|---|---|
|  | 
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.arc' in that specification. | Living Standard | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | 
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
Gecko-specific notes
Starting with Gecko 2.0 (Firefox 4 / Thunderbird 3.3 / SeaMonkey 2.1):
- The anticlockwiseparameter is optional,
- Specifying a negative radius now throws a IndexSizeErrorerror ("Index or size is negative or greater than the allowed amount").
See also
- The interface defining it, CanvasRenderingContext2D