The CanvasRenderingContext2D
.putImageData()
method of the Canvas 2D API paints data from the given ImageData
object onto the bitmap. If a dirty rectangle is provided, only the pixels from that rectangle are painted. This method is not affected by the canvas transformation matrix.
Syntax
void ctx.putImageData(imagedata, dx, dy); void ctx.putImageData(imagedata, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight);
Parameters
imageData
An ImageData
object containing the array of pixel values.
dx
- Horizontal position (x-coordinate) of the upper-left corner at which to place the image data in the destination canvas.
dy
- Vertical position (y-coordinate) of the upper-left corner at which to place the image in the destination canvas.
dirtyX
Optional- Horizontal position (x-coordinate) in the source imagedata from which to start copying. Defaults to the top left of the whole image data.
dirtyY
Optional- Vertical position (y-coordinate) in the source imagedata from which to start copying. Defaults to the top left of the whole image data.
dirtyWidth
Optional- Width of the rectangle to be painted. Defaults to the width of the image data.
dirtyHeight
Optional- Height of the rectangle to be painted. Defaults to the height of the image data.
Errors thrown
NotSupportedError
- Thrown if either of the arguments are infinite.
InvalidStateError
- Thrown if the
ImageData
object's data has been detached.
Examples
Understanding putImageData
To understand what this algorithm performs, here is an implementation on top of CanvasRenderingContext2D.fillRect()
. For more information, see Pixel manipulation with canvas and the ImageData
object.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); function putImageData(ctx, imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight) { var data = imageData.data; var height = imageData.height; var width = imageData.width; dirtyX = dirtyX || 0; dirtyY = dirtyY || 0; dirtyWidth = dirtyWidth !== undefined? dirtyWidth: width; dirtyHeight = dirtyHeight !== undefined? dirtyHeight: height; var limitBottom = Math.min(dirtyHeight, height); var limitRight = Math.min(dirtyWidth, width); for (var y = dirtyY; y < limitBottom; y++) { for (var x = dirtyX; x < limitRight; x++) { var pos = y * width + x; ctx.fillStyle = 'rgba(' + data[pos*4+0] + ',' + data[pos*4+1] + ',' + data[pos*4+2] + ',' + (data[pos*4+3]/255) + ')'; ctx.fillRect(x + dx, y + dy, 1, 1); } } } // Draw content onto the canvas ctx.fillRect(0, 0, 100, 100); // Create an ImageData object from it var imagedata = ctx.getImageData(0, 0, 100, 100); // use the putImageData function that illustrates how putImageData works putImageData(ctx, imagedata, 150, 0, 50, 50, 25, 25);
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.putImageData' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Compatibility notes
- Starting in Gecko 10.0 (Firefox 10.0 / Thunderbird 10.0 / SeaMonkey 2.7), non-finite values to any of these parameters cause the call to
putImageData()
to be silently ignored, rather than throwing an exception. - To comply with the specification, starting with Gecko 16.0 (Firefox 16.0 / Thunderbird 16.0 / SeaMonkey 2.13), a call with an invalid number of arguments (only 3 or 7 arguments are valid), will now throw an error (bug 762657).
See also
- The interface defining it,
CanvasRenderingContext2D
. ImageData
- Pixel manipulation with canvas