The CanvasRenderingContext2D
.save()
method of the Canvas 2D API saves the entire state of the canvas by pushing the current state onto a stack.
Syntax
void ctx.save();
Drawing state
The drawing state that gets saved onto a stack consists of:
- The current transformation matrix.
- The current clipping region.
- The current dash list.
- The current values of the following attributes:
strokeStyle
,fillStyle
,globalAlpha
,lineWidth
,lineCap
,lineJoin
,miterLimit
,lineDashOffset
,shadowOffsetX
,shadowOffsetY
,shadowBlur
,shadowColor
,globalCompositeOperation
,font
,textAlign
,textBaseline
,direction
,imageSmoothingEnabled
.
Examples
Using the save
method
This is just a simple code snippet which uses the save
method to save the default state, so that you are able to draw a rect with the default settings later.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.save(); // save the default state ctx.fillStyle = 'green'; ctx.fillRect(10, 10, 100, 100); ctx.restore(); // restore to the default state ctx.fillRect(150, 75, 100, 100);
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.save' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D
. CanvasRenderingContext2D.restore()