The CanvasRenderingContext2D.save() method of the Canvas 2D API saves the entire state of the canvas by pushing the current state onto a stack.
Syntax
void ctx.save();
Drawing state
The drawing state that gets saved onto a stack consists of:
- The current transformation matrix.
- The current clipping region.
- The current dash list.
- The current values of the following attributes:
strokeStyle,fillStyle,globalAlpha,lineWidth,lineCap,lineJoin,miterLimit,lineDashOffset,shadowOffsetX,shadowOffsetY,shadowBlur,shadowColor,globalCompositeOperation,font,textAlign,textBaseline,direction,imageSmoothingEnabled.
Examples
Using the save method
This is just a simple code snippet which uses the save method to save the default state, so that you are able to draw a rect with the default settings later.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.save(); // save the default state
ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);
ctx.restore(); // restore to the default state
ctx.fillRect(150, 75, 100, 100);
Edit the code below and see your changes update live in the canvas:
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.save' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D. CanvasRenderingContext2D.restore()