CanvasRenderingContext2D.globalAlpha

The CanvasRenderingContext2D.globalAlpha property of the Canvas 2D API specifies the alpha value that is applied to shapes and images before they are drawn onto the canvas. The value is in the range from 0.0 (fully transparent) to 1.0 (fully opaque).

See also the chapter Applying styles and color in the Canvas Tutorial.

Syntax

ctx.globalAlpha = value;

Options

value
A number between 0.0 (fully transparent) and 1.0 (fully opaque). The default value is 1.0. Values outside the range, including Infinity and NaN will not be set and globalAlpha will retain its previous value.

Examples

Using the globalAlpha property

This is just a simple code snippet using the globalAlpha property to draw two semi transparent rectangles.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.globalAlpha = 0.5;
ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);
ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);

Edit the code below and see your changes update live in the canvas:

A globalAlpha example

In this example, a background of four different colored squares is drawn. On top of these, there is a set of semi-transparent circles. The globalAlpha property is set at 0.2 which will be used for all shapes from that point on. Every step in the for loop draws a set of circles with an increasing radius. The final result is a radial gradient. By overlaying ever more circles on top of each other, the transparency of the circles that have already been drawn are reduced. By increasing the step count and in effect drawing more circles, the background would completely disappear from the center of the image.

var ctx = document.getElementById('canvas').getContext('2d');
// draw background
ctx.fillStyle = '#FD0';
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = '#6C0';
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = '#09F';
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = '#F30';
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = '#FFF';
// set transparency value
ctx.globalAlpha = 0.2;
// Draw semi transparent circles
for (i = 0; i < 7; i++){
  ctx.beginPath();
  ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
  ctx.fill();
}

ScreenshotLive sample

Specifications

Specification Status Comment
WHATWG HTML Living Standard
The definition of 'CanvasRenderingContext2D.globalAlpha' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

Gecko-specific notes

  • Starting with Gecko 5.0, specifying invalid values for globalAlpha no longer throws a SYNTAX_ERR exception; these are now correctly silently ignored.
  • In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setAlpha() is implemented besides this property.

See also

Document Tags and Contributors

 Contributors to this page: NemoNobobyPersonne, nmve, erikadoyle, fscholz, nearwood
 Last updated by: NemoNobobyPersonne,