The CanvasRenderingContext2D
.clip()
method of the Canvas 2D API turns the path currently being built into the current clipping path.
Syntax
void ctx.clip(); void ctx.clip(fillRule); void ctx.clip(path, fillRule);
Parameters
fillRule
- The algorithm by which to determine if a point is inside a path or outside a path.
Possible values:"nonzero
": The non-zero winding rule, which is the default rule."evenodd"
: The even-odd winding rule.
path
- A
Path2D
path to clip.
Examples
Using the clip
method
This is just a simple code snippet which uses the clip
method to create a clipping region.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Create clipping region ctx.beginPath(); ctx.arc(100, 100, 75, 0, Math.PI * 2, false); ctx.clip(); ctx.fillRect(0, 0, 100,100);
Edit the code below and see your changes update live in the canvas:
Note: Be aware that clip()
only works with shapes added to the path; it doesn't work with shape primitives such as rectangles created with fillRect()
. In this case you'd have to use rect()
to draw a rectangular path shape to be clipped.
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.clip' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | (Yes) | 31 (31) | No support | ? | No support |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | ? | (Yes) | 31.0 (31) | ? | ? | ? |
See also
- The interface defining it,
CanvasRenderingContext2D
.