The CanvasRenderingContext2D.clip() method of the Canvas 2D API turns the path currently being built into the current clipping path.
Syntax
void ctx.clip(); void ctx.clip(fillRule); void ctx.clip(path, fillRule);
Parameters

- fillRule
- The algorithm by which to determine if a point is inside a path or outside a path.
 Possible values:- "nonzero": The non-zero winding rule, which is the default rule.
- "evenodd": The even-odd winding rule.
 
- path
- A Path2Dpath to clip.
Examples
Using the clip method
This is just a simple code snippet which uses the clip method to create a clipping region.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Create clipping region
ctx.beginPath();
ctx.arc(100, 100, 75, 0, Math.PI * 2, false);
ctx.clip();
ctx.fillRect(0, 0, 100,100);
Edit the code below and see your changes update live in the canvas:
Note: Be aware that clip() only works with shapes added to the path; it doesn't work with shape primitives such as rectangles created with fillRect(). In this case you'd have to use rect() to draw a rectangular path shape to be clipped.
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.clip' in that specification. | Living Standard | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Path parameter | ? | (Yes) | 31 (31) | No support | ? | No support | 
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | 
|---|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | 
| Path parameter | ? | ? | (Yes) | 31.0 (31) | ? | ? | ? | 
See also
- The interface defining it, CanvasRenderingContext2D.