The CanvasRenderingContext2D
.arcTo()
method of the Canvas 2D API adds an arc to the path with the given control points and radius, connected to the previous point by a straight line.
Syntax
void ctx.arcTo(x1, y1, x2, y2, radius);
Parameters
x1
- The x axis of the coordinate for the first control point.
y1
- The y axis of the coordinate for the first control point.
x2
- The x axis of the coordinate for the second control point.
y2
- The y axis of the coordinate for the second control point.
radius
- The arc's radius.
Examples
Using the arcTo
method
This is just a simple code snippet drawing an arc. The base point is blue and the two control points are red.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(150, 20); ctx.arcTo(150, 100, 50, 20, 30); ctx.stroke(); ctx.fillStyle = 'blue'; // base point ctx.fillRect(150, 20, 10, 10); ctx.fillStyle = 'red'; // control point one ctx.fillRect(150, 100, 10, 10); // control point two ctx.fillRect(50, 20, 10, 10);
Trying the arcTo
parameters
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.arcTo' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D