The read-only WebGLShaderPrecisionFormat.precision
property returns the number of bits of precision that can be represented.
For integer formats this value is always 0.
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat.precision' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.