The read-only WebGLContextEvent.statusMessage property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror event is fired.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextcreationerror', function(e) {
console.log('WebGL context creation failed:' +
e.statusMessage || 'Unknown error');
}, false);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLContextEvent.statusMessage' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Chrome | Firefox | Edge | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic Support | 9 | 49 | 12 | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | (Yes) | 25 | (Yes) | 49 | 11 | 12 | 8.1 |