The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.
Syntax
gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
Parameters
- shader
- A
WebGLShaderto get the translated source from.
Return value
A String containing the translated shader source. An empty string is returned, if:
- no source has been defined or,
WebGLRenderingContext.compileShader()has not yet been called or,- the translation for the shader failed.
Examples
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, 'void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }');
gl.compileShader(shader);
var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
console.log(src);
// "void main(){
// (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0));
// }"
Specifications
| Specification | Status | Comment |
|---|---|---|
| WEBGL_debug_shaders The definition of 'WEBGL_debug_shaders.getTranslatedShaderSource' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Feature | Android | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
|---|---|---|---|---|---|---|---|
| Basic Support | ? | 47 | (No) | ? | ? | ? | ? |
1. The extension is activated by default to privileged contexts (chrome context).
2. From version 30.0, this feature is behind the webgl.enable-privileged-extensions preference (needs to be set to true). To change preferences in Firefox, visit about:config.