The MediaStreamAudioSourceNode() constructor creates a new MediaStreamAudioSourceNode object instance.
Syntax
var myAudioSource = new MediaStreamAudioSourceNode(context, options);
Parameters
- context
- An
AudioContextrepresenting the audio context you want the node to be associated with. - options
- A
MediaStreamAudioSourceOptionsdictionary object defining the properties you want theMediaStreamAudioSourceNodeto have:mediaStream: The media stream that will be used as the source for the audio.
Example
// define variables
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
// getUserMedia block - grab stream
// put it into a MediaStreamAudioSourceNode
if (navigator.mediaDevices.getUserMedia) {
console.log('new getUserMedia supported.');
navigator.mediaDevices.getUserMedia (
// constraints: audio and video for this app
{
audio: true,
video: false
}).then(function(stream) {
// Create a MediaStreamAudioSourceNode
var options = {
mediaStream : stream
}
var source = new MediaStreamAudioSourceNode(audioCtx, options);
source.connect(audioCtx.destination);
}).catch(function(err) {
console.log('The following gUM error occured: ' + err);
});
} else {
console.log('new getUserMedia not supported on your browser!');
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'MediaStreamAudioSourceNode' in that specification. |
Working Draft |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | (Yes) |
No support | No support |
(Yes) |
No support |
| Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | (Yes) |
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chrisdavidmills
Last updated by:
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