The MediaStreamAudioSourceNode()
constructor creates a new MediaStreamAudioSourceNode
object instance.
Syntax
var myAudioSource = new MediaStreamAudioSourceNode(context, options);
Parameters
- context
- An
AudioContext
representing the audio context you want the node to be associated with. - options
- A
MediaStreamAudioSourceOptions
dictionary object defining the properties you want theMediaStreamAudioSourceNode
to have:mediaStream
: The media stream that will be used as the source for the audio.
Example
// define variables var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); // getUserMedia block - grab stream // put it into a MediaStreamAudioSourceNode if (navigator.mediaDevices.getUserMedia) { console.log('new getUserMedia supported.'); navigator.mediaDevices.getUserMedia ( // constraints: audio and video for this app { audio: true, video: false }).then(function(stream) { // Create a MediaStreamAudioSourceNode var options = { mediaStream : stream } var source = new MediaStreamAudioSourceNode(audioCtx, options); source.connect(audioCtx.destination); }).catch(function(err) { console.log('The following gUM error occured: ' + err); }); } else { console.log('new getUserMedia not supported on your browser!'); }
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'MediaStreamAudioSourceNode' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | (Yes) |
No support | No support |
(Yes) |
No support |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|
Basic support | No support | No support | No support | No support | No support | (Yes) |
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chrisdavidmills
Last updated by:
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