The DynamicsCompressorNode interface provides a compression effect, which lowers the volume of the loudest parts of the signal in order to help prevent clipping and distortion that can occur when multiple sounds are played and multiplexed together at once. This is often used in musical production and game audio. DynamicsCompressorNode is an AudioNode that has exactly one input and one output; it is created using the AudioContext.createDynamicsCompressor() method.
| Number of inputs | 1 |
|---|---|
| Number of outputs | 1 |
| Channel count mode | "explicit" |
| Channel count | 2 |
| Channel interpretation | "speakers" |
Constructor
DynamicsCompressorNode()- Creates a new instance of an
DynamicsCompressorNodeobject.
Properties
Inherits properties from its parent, AudioNode.
DynamicsCompressorNode.thresholdRead only- Is a k-rate
AudioParamrepresenting the decibel value above which the compression will start taking effect. DynamicsCompressorNode.kneeRead only- Is a k-rate
AudioParamcontaining a decibel value representing the range above the threshold where the curve smoothly transitions to the compressed portion. DynamicsCompressorNode.ratioRead only- Is a k-rate
AudioParamrepresenting the amount of change, in dB, needed in the input for a 1 dB change in the output. DynamicsCompressorNode.reductionRead only- Is a
floatrepresenting the amount of gain reduction currently applied by the compressor to the signal. DynamicsCompressorNode.attackRead only- Is a k-rate
AudioParamrepresenting the amount of time, in seconds, required to reduce the gain by 10 dB. DynamicsCompressorNode.releaseRead only- Is a k-rate
AudioParamrepresenting the amount of time, in seconds, required to increase the gain by 10 dB.
Methods
No specific methods; inherits methods from its parent, AudioNode.
Example
The below code demonstrates a simple usage of createDynamicsCompressor() to add compression to an audio track. For a more complete example, have a look at our basic Compressor example (view the source code).
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a compressor node
var compressor = audioCtx.createDynamicsCompressor();
compressor.threshold.value = -50;
compressor.knee.value = 40;
compressor.ratio.value = 12;
compressor.attack.value = 0;
compressor.release.value = 0.25;
// connect the AudioBufferSourceNode to the destination
source.connect(audioCtx.destination);
button.onclick = function() {
var active = button.getAttribute('data-active');
if(active == 'false') {
button.setAttribute('data-active', 'true');
button.innerHTML = 'Remove compression';
source.disconnect(audioCtx.destination);
source.connect(compressor);
compressor.connect(audioCtx.destination);
} else if(active == 'true') {
button.setAttribute('data-active', 'false');
button.innerHTML = 'Add compression';
source.disconnect(compressor);
compressor.disconnect(audioCtx.destination);
source.connect(audioCtx.destination);
}
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'DynamicsCompressorNode' in that specification. |
Working Draft |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| Basic support | 10.0webkit | (Yes) | 25.0 (25.0) | No support | 15.0webkit 22 (unprefixed) |
6.0webkit |
| constructor | 55.0 | No support | ? | ? | 42 | ? |
| Feature | Android | Android Webview | Edge | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|---|---|
| Basic support | No support | (Yes) | (Yes) | 26.0 | 1.2 | ? | (Yes) | ? | 33.0 |
| constructor | No support | 55.0 | No support | ? | ? | ? | 42 | ? | 55.0 |