MediaElementAudioSourceNode

The MediaElementAudioSourceNode interface represents an audio source consisting of an HTML5 <audio> or <video> element. It is an AudioNode that acts as an audio source.

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaElementSource method. The amount of channels in the output equals the number of channels of the audio referenced by the HTMLMediaElement used in the creation of the node, or is 1 if the HTMLMediaElement has no audio.

Number of inputs 0
Number of outputs 1
Channel count defined by the media in the HTMLMediaElement passed to the AudioContext.createMediaElementSource method that created it.

Constructor

MediaElementAudioSourceNode.MediaElementAudioSourceNode()
Creates a new MediaElementAudioSourceNode instance.

Properties

Inherits properties from its parent, AudioNode.

Methods

Inherits methods from its parent, AudioNode.

Example

This simple example creates a source from an <audio> element using createMediaElementSource(), then passes the audio through a GainNode before feeding it into the AudioDestinationNode for playback. When the mouse pointer is moved, the updatePage() function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node
var gainNode = audioCtx.createGain();
// Create variables to store mouse pointer Y coordinate
// and HEIGHT of screen
var CurY;
var HEIGHT = window.innerHeight;
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
document.onmousemove = updatePage;
function updatePage(e) {
    CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
    gainNode.gain.value = CurY/HEIGHT;
}
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(gainNode);
gainNode.connect(audioCtx.destination);

Note: As a consequence of calling createMediaElementSource(), audio playback from the HTMLMediaElement will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.

Specification

Specification Status Comment
Web Audio API
The definition of 'MediaElementAudioSourceNode' in that specification.
Working Draft  

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support 14 webkit (Yes) 25 (25) No support 15 webkit
22 (unprefixed)
6 webkit
Constructor (Yes) ? No support No support ? No support
Feature Android Chrome Edge Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
Basic support No support 28 webkit (Yes) 25.0 (25) No support No support webkit
Constructor No support (Yes) ? No support No support ? No support

See also

Document Tags and Contributors

 Contributors to this page: libbymc, Sheppy, chrisdavidmills, hughrawlinson, Sebastianz, teoli
 Last updated by: libbymc,