The ConstantSourceNode()
constructor creates a new ConstantSourceNode
object instance, representing an audio source which constantly outputs samples whose values are always the same.
Syntax
var constantSourceNode = new ConstantSourceNode(context, options);
Parameters
context
- An
AudioContext
representing the audio context you want the node to be associated with. options
- A
ConstantSourceOptions
dictionary object defining the properties you want theConstantSourceNode
to have:offset
: A read-onlyAudioParam
specifying the constant value generated by the source. The default is 1.0. The normal range is -1.0 to 1.0, but the value can be anywhere in the range from-Infinity
to+Infinity
.
Example
In this example, an audio context is created, then a ConstantSourceNode
is established with its offset
initialized to 0.5.
let audioContext = new AudioContext(); let myConstantSource = new ConstantSourceNode(audioContext, { offset: 0.5 });
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'ConstantSourceNode' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Microsoft Edge | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | (Yes) |
52 (52) | No support | ? |
(Yes) |
No support |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|
Basic support | No support | 52.0 (52) | No support | No support | No support | (Yes) |