This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The angularVelocity
read-only property of the VRPose
interface returns an array representing the angular velocity vector of the VRDisplay
at the current VRPose.timestamp
, in radians per second.
In other words, the current velocity at which the sensor is rotating around the x
, y
, and z
axes.
Syntax
var myAngularVelocity = VRPose.angularVelocity;
Value
A Float32Array
, or null
if the VR sensor is not able to provide angular velocity information.
Examples
// rendering loop for a VR scene function drawVRScene() { // WebVR: Request the next frame of the animation vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene); // Populate frameData with the data of the next frame to display vrDisplay.getFrameData(frameData); // Retrieve the angular velocity values for use in rendering // curFramePose is a VRPose object var curFramePose = frameData.pose; var angVel = curFramePose.angularVelocity; var avx = angVel[0]; var avy = angVel[1]; var avz = angVel[2]; // render the scene ... // WebVR: submit the rendered frame to the VR display vrDisplay.submitFrame(); }
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'angularVelocity' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|---|
Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support |
Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR |
---|---|---|---|---|---|---|---|---|
Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) |
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.