This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The VREyeParameters interface of the WebVR API represents all the information required to correctly render a scene for a given eye, including field of view information.
This interface is accessible through the VRDisplay.getEyeParameters() method.
Properties
- VREyeParameters.offsetRead only
- Represents the offset from the center point between the user's eyes to the center of the eye, measured in meters.
- VREyeParameters.fieldOfViewRead only
- Describes the current field of view for the eye, which can vary as the user adjusts their interpupillary distance (IPD).
- VREyeParameters.renderWidthRead only
- Describes the recommended render target width of each eye viewport, in pixels.
- VREyeParameters.renderHeightRead only
- Describes the recommended render target height of each eye viewport, in pixels.
Examples
navigator.getVRDisplays().then(function(displays) {
  // If a display is available, use it to present the scene
  vrDisplay = displays[0];
  console.log('Display found');
  // Starting the presentation when the button is clicked: It can only be called in response to a user gesture
  btn.addEventListener('click', function() {
    vrDisplay.requestPresent([{ source: canvas }]).then(function() {
      console.log('Presenting to WebVR display');
      // Set the canvas size to the size of the vrDisplay viewport
      var leftEye = vrDisplay.getEyeParameters('left');
      var rightEye = vrDisplay.getEyeParameters('right');
      canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
      canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
      drawVRScene();
    });
  });
});
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WebVR 1.1 The definition of 'VREyeParameters' in that specification. | Editor's Draft | Initial definition | 
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) | 
|---|---|---|---|---|---|---|
| Basic support | No support[1] | (Yes) | 55 (55)[2] | No support | No support | No support | 
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile | Chrome for Android | Samsung Internet for GearVR | 
|---|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | 55.0 (55) | No support | No support | No support | (Yes)[3] | (Yes) | 
[1] API Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
[2] Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.
[3] Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.